We Can Live In – Vault 111 v1.03
Implements a fully featured, quest-safe settlement at Vault 111. DLC requirements – Automatron – Far Harbor – Vault-Tec Workshop – Wasteland Workshop You just finished the intro sequence and woke up in...
View ArticleThe Rebuild Collection – Shared Resources
Brand new, cleaned up and polished version of Rebuild – Shared Resources for use with The Rebuild Collection and Standalones. Features: – Various mesh improvements. – All repair recipes now use CMPO so...
View ArticleRebuild Me Home – Sanctuary Roads
Sanctuary Roads AddOn for Rebuild – AIO Part 1. Lets you rebuild the roads in Sanctuary! That and generally just clean up the place. Also includes a small hidden “dirt cleaner” skip activator to the...
View ArticleRadio Tower 3SM-U81 – Settlement
Adds a fully functional settlement location at Radio Tower 3SM-U81. ESL flagged ESP for your convenience. This settlement is located between General Atomics Galleria, Mass Fusion Containment Shed and...
View ArticleScrap (Not Quite) Everything
A simple ESP replacement for ‘Scrap Everything’ by shadowslasher410 that prohibits the scrapping of several objects in Sanctuary Hills and Red Rocket Truck Stop. This mod prohibits the selection and...
View ArticleDrumlin Diner – New Settlement
Adds a fully functional settlement at the Drumlin Diner south of Concord. Light .esp so won’t count toward max plugins but unlike an .esl you can still place below other .esps in your load order. After...
View ArticleSandbag fortifications Russian localization
Full Russian localization of Sandbag fortifications MOD. Nothing changed in game-play. Doesn’t modifying the main game’s Menu. All tested by 100% of works. The post Sandbag fortifications Russian...
View ArticleFinch Farm Fixes
Fixes several little issues that bug the crap outa me. What this mod does.. or should do.. well.. might do. Re-navmeshed the overpass, NPC’s don’t try to walk through the bloody divider. Added a couple...
View ArticleCambridge Safehouse – New Player Settlement
Turns a previously unused building near the Cambridge Police Department into a full new settlement – recruit settlers, create supply lines, fight off raids. This mod features a fully working settlement...
View ArticleLiving at the lake
The place is just outside the border make sure you have ( bBorderRegionsEnabled=0 ) in your custom ini file. there are sometings inside, downstairs a kitchen you can scrap it if you do you remove the...
View ArticleTefillah
A collection of decorative objects (wall hangings, static objects and activator objects, etc.) of the Jewish faith for decorating synagogues and homes. Included with the mod: Four wall hangings each...
View ArticleCoastal Cottage Tweaked
Just a slightly tweaked version of the Coastal Cottage Settlement. This is not a Blue print but rather a standalone mod for this settlement. A tweaked version of the Coastal Cottage settlement. I felt...
View ArticleOberland Metro City
Oberland Metro City, perfect for that hidden underground settlement. Created for my Nuclear Winter/Frost Survival Simulator combination, Oberland Metro Station settlement makes for a perfect place to...
View ArticleClean Snap’n Build
This plugin makes ad3d0’s Snap’n Build all-in-one version 1.9 look clean and new, replacing window textures, window frames, and all weathered shack wood and metal. My other mods: Clean Shacks Clean...
View ArticlePowered Doors Settlement – Remote control and lock – Settlement Object...
Powered Doors – Remote control and lock already has a version that supports Homemaker – Expanded Settlements. This patch simply also gives the same functionality to Settlement Objects Expansion Pack....
View ArticleOld World Plaids
Update 4/10: Thank you to everyone who downloaded and endorsed, it’s appreciated- and I’m so glad other people are as into the idea of ratty old retro furniture as I am! I’m working on version 2 right...
View ArticleNSA No Settlement Attacks
This mod continues Valmere’s No Settlement Attacks, a wonderful mod. Valmere has given me permission to take over his mod and continue it into the DLC and the future of the game. No Settlement Attacks...
View ArticleExtended Mechanist’s Lair
This mod extends the settlement boundaries of the Mechanist’s Lair by approximately 100x, which should be enough to cover the entire interior. Place this mod below DLCRobot.esm in your load order. The...
View ArticleEysenbeiss’ almost ‘all-in-one’ Settlement Expansion
This is the all-on-one many people have asked for – it does not contain all of my expansions, because there are several mods that have more then one option, but atm.( April 8th 2016) there are 21...
View ArticleAutomatron – Mechanist’s Lair FULL SETTLEMENT
Fixes the Mechanists Lair Automatron Settlement – You can now place shops, farm and place guard posts. You can also place water pumps! 100% working, breaks nothing. Enjoy YOU NEED AUTOMATRON,...
View Article